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AI in Art and Creativity Market

AI in Art and Creativity Market Size, Share & Trends Analysis Report By Type (Natural Language Processing (NLP) and Generation, Computer Vision and Image Recognition, Music and Audio Composition, Creative Writing and Story Generation, Visual Arts and Painting, Video and Animation Generation, Virtual Reality (VR) and Augmented Reality (AR) Applications), By Application, By End-User, By Region, And By Segment Forecasts, 2024-2031

Report ID : 2734 | Published : 2024-09-25 | Pages: 170 | Format: PDF/EXCEL

The AI in Art and Creativity Market Size is valued at USD 2.9 billion in 2023 and is predicted to reach USD 20.7 billion by the year 2031 at a 27.8% CAGR during the forecast period for 2024-2031.

ai in art and creativity

AI is revolutionizing art and creativity by enabling generative art, where algorithms create original works, and facilitating collaboration with artists to produce hybrid creations. It also personalizes experiences, curates exhibitions, and analyzes trends. However, it raises ethical questions about authorship and the value of machine-generated art.

AI can help creative professionals, including artists, explore new creative directions, produce original content, and speed up laborious tasks. This allows them to produce innovative and creative artistic expressions across a range of media. In the realm of creativity and the arts, artificial intelligence is a revolutionary force that is upending traditional artistic techniques.

By integrating technologies such as computer vision, natural language processing, and other related fields, artificial intelligence (AI) empowers artists to generate, evaluate, and create art in novel ways. AI facilitates artistic expression by providing tools for content production, automatic image recognition, and even assistance with music composition. As AI advances and becomes more widely accepted in the creative community, it is revolutionizing the creative process, promoting human-machine collaboration, and increasing the possibilities of art in the digital age.

Competitive Landscape

Some Major Key Players In The AI in Art and Creativity Market:

  • Adobe Inc.
  • IBM Corporation
  • Microsoft Corporation
  • Google LLC
  • NVIDIA Corporation
  • Autodesk, Inc.
  • Sony Corporation
  • OpenAI
  • Prisma Labs, Inc.
  • Jukin Media Inc.
  • Other Market Players 

Market Segmentation:

The AI in the art and creativity market is segmented on the basis of type, application, and end-user. According to the type, the market is segmented as natural language processing (NLP) and generation, computer vision and image recognition, music and audio composition, creative writing and story generation, visual arts and painting, video and animation generation, virtual reality (VR) and augmented reality (AR) applications, and other ai-driven creative tools and software. By application, the market is segmented into gaming and entertainment industry, advertising and marketing, film and animation production, music composition and production, virtual art exhibitions and installations, content creation for social media and web platforms, e-learning and educational tools, and AI-based creative assistance for artists and designers. As per the end-user, the market is segmented as creative professionals (artists, writers, musicians, etc.), entertainment companies and studios, advertising agencies and marketers, education institutions and teachers, online content creators and influencers, virtual art galleries and exhibitions, gaming industry and game developers, and other creative industries and individuals.

Based On End-Users, The Creative Professionals Segment Is Accounted As A Major Contributor To AI In The Art And Creativity market.

For AI in the art and creativity market by end-user segment, creative professionals dominated a commanding market share. Creative professionals (Artists, Writers, Musicians, etc.) who use AI tools in their creative processes to increase productivity, experiment with new looks, and create cutting-edge art forms are included in this category. Because generative AI can produce ideas, expedite workflows, and produce high-quality content quickly, creative professionals are adopting it at a rapid rate.

Based On Application Category, The Advertising And Marketing Segment Is Accounted As A Major Contributor To AI In The Art And Creativitymarket.

For AI in the art and creativity market by application area segment, marketing and advertising commanded a commanding market share. In order to improve brand storytelling, generate personalized and interesting content, and maximize marketing campaigns, generative AI is widely applied in advertising and marketing. Producing high-quality images, videos, and other media content fast is essential for marketers to more effectively and efficiently reach their target audiences.

In The Region, North America Holds A Significant Revenue Share In The Art And Creativity Market.

AI in Art and Creativity is flourishing in North America, a leading hub for technological advancements and creative innovation, thanks to the adoption of cutting-edge AI technologies in various artistic domains. Europe, a region well-known for its extensive creative history, is utilizing AI to produce immersive experiences and stretch the boundaries of traditional art forms. Growing interest in AI-driven art and creative applications is being driven by the Asia Pacific region's thriving tech industry and art scene. AI is also being used more frequently in Latin America's creative industries, which is promoting collaborations between tech experts and artists. Additionally, AI is having an increasing influence on creativity and the arts in the Middle East and Africa, which is providing opportunities for artists and creative professionals to experiment with interactive installations and other new mediums for artistic expression.

Recent Developments:

  • In October 2023, The AI research company OpenAI released DALL-E 3. An AI-powered tool called DALL-E 3 can create lifelike images from text descriptions. Compared to our earlier systems, DALL·E 3 comprehends a great deal more subtlety and detail, making it simple to convert your ideas into remarkably accurate pictures.
  • In May 2024, Google unveiled Imagen 3, a tool that uses text prompts to produce high-quality images. According to Google, this model is a major advancement as it generates photorealistic images with fine details and few visual distractions. Imagen 3 is particularly good at deciphering and analyzing text prompts, which enables it to produce images that nearly adhere to user requirements.

AI in Art and Creativity Market Report Scope

Report Attribute

Specifications

Market Size Value In 2023

USD 2.9 Bn

Revenue Forecast In 2031

USD 20.7 Bn

Growth Rate CAGR

CAGR of 27.8% from 2024 to 2031

Quantitative Units

Representation of revenue in US$ Bn and CAGR from 2024 to 2031

Historic Year

2019 to 2023

Forecast Year

2024-2031

Report Coverage

The forecast of revenue, the position of the company, the competitive market structure, growth prospects, and trends

Segments Covered

By Type, Application and End-User

Regional Scope

North America; Europe; Asia Pacific; Latin America; Middle East & Africa

Country Scope

U.S.; Canada; U.K.; Germany; China; India; Japan; Brazil; Mexico; France; Italy; Spain; South East Asia; South Korea

Competitive Landscape

Adobe Inc., IBM Corporation, Microsoft Corporation, Google LLC, NVIDIA Corporation, Autodesk, Inc., Sony Corporation, OpenAI, Prisma Labs, Inc., Jukin Media Inc.

Customization Scope

Free customization report with the procurement of the report and modifications to the regional and segment scope. Particular Geographic competitive landscape.

Pricing And Available Payment Methods

Explore pricing alternatives that are customized to your particular study requirements.

 

Chapter 1. Methodology and Scope
1.1. Research Methodology
1.2. Research Scope & Assumptions

Chapter 2. Executive Summary

Chapter 3. Global AI in Art and Creativity Market Snapshot

Chapter 4. Global AI in Art and Creativity Market Variables, Trends & Scope
4.1. Market Segmentation & Scope
4.2. Drivers
4.3. Challenges
4.4. Trends
4.5. Investment and Funding Analysis
4.6. Industry Analysis – Porter’s Five Forces Analysis
4.7. Competitive Landscape & Market Share Analysis
4.8. Impact of Covid-19 Analysis

Chapter 5. Market Segmentation 1: by Type Estimates & Trend Analysis
5.1. by Type & Market Share, 2023 & 2031
5.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Type:

5.2.1. Natural Language Processing (NLP) and Generation
5.2.2. Computer Vision and Image Recognition
5.2.3. Music and Audio Composition
5.2.4. Creative Writing and Story Generation
5.2.5. Visual Arts and Painting
5.2.6. Video and Animation Generation
5.2.7. Virtual Reality (VR) and Augmented Reality (AR) Applications
5.2.8. Other AI-Driven Creative Tools and Software

Chapter 6. Market Segmentation 2: by Application Estimates & Trend Analysis
6.1. by Application & Market Share, 2023 & 2031
6.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Application:

6.2.1. Gaming and Entertainment Industry
6.2.2. Advertising and Marketing
6.2.3. Film and Animation Production
6.2.4. Music Composition and Production
6.2.5. Virtual Art Exhibitions and Installations
6.2.6. Content Creation for Social Media and Web Platforms
6.2.7. E-Learning and Educational Tools
6.2.8. AI-Based Creative Assistance for Artists and Designers

Chapter 7. Market Segmentation 3: by End-User Estimates & Trend Analysis
7.1. by End-User & Market Share, 2023 & 2031
7.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by End-User:

7.2.1. Creative Professionals (Artists, Writers, Musicians, etc.)
7.2.2. Entertainment Companies and Studios
7.2.3. Advertising Agencies and Marketers
7.2.4. Education Institutions and Teachers
7.2.5. Online Content Creators and Influencers
7.2.6. Virtual Art Galleries and Exhibitions
7.2.7. Gaming Industry and Game Developers
7.2.8. Other Creative Industries and Individuals

Chapter 8. AI in Art and Creativity Market Segmentation 4: Regional Estimates & Trend Analysis

8.1. North America
8.1.1. North America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
8.1.2. North America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
8.1.3. North America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by End-User, 2024-2031
8.1.4. North America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031

8.2. Europe
8.2.1. Europe AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
8.2.2. Europe AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
8.2.3. Europe AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by End-User, 2024-2031
8.2.4. Europe AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031

8.3. Asia Pacific
8.3.1. Asia Pacific AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
8.3.2. Asia Pacific AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
8.3.3. Asia-Pacific AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by End-User, 2024-2031
8.3.4. Asia Pacific AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031

8.4. Latin America
8.4.1. Latin America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
8.4.2. Latin America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
8.4.3. Latin America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by End-User, 2024-2031
8.4.4. Latin America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031

8.5. Middle East & Africa
8.5.1. Middle East & Africa AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
8.5.2. Middle East & Africa AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
8.5.3. Middle East & Africa AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by End-User, 2024-2031
8.5.4. Middle East & Africa AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031

Chapter 9. Competitive Landscape
9.1. Major Mergers and Acquisitions/Strategic Alliances
9.2. Company Profiles

9.2.1. Adobe Inc.
9.2.2. IBM Corporation
9.2.3. Microsoft Corporation
9.2.4. Google LLC
9.2.5. NVIDIA Corporation
9.2.6. Autodesk, Inc.
9.2.7. Sony Corporation
9.2.8. OpenAI
9.2.9. Prisma Labs, Inc.
9.2.10. Jukin Media Inc.
9.2.11. IBM Watson Creative AI
9.2.12. Other Prominent Players

Segmentation of AI in Art and Creativity Market-

AI in Art and Creativity Market By Type-

  • Natural Language Processing (NLP) and Generation
  • Computer Vision and Image Recognition
  • Music and Audio Composition
  • Creative Writing and Story Generation
  • Visual Arts and Painting
  • Video and Animation Generation
  • Virtual Reality (VR) and Augmented Reality (AR) Applications
  • Other AI-Driven Creative Tools and Software

ai in art and creativity

AI in Art and Creativity Market By Application-

  • Gaming and Entertainment Industry
  • Advertising and Marketing
  • Film and Animation Production
  • Music Composition and Production
  • Virtual Art Exhibitions and Installations
  • Content Creation for Social Media and Web Platforms
  • E-Learning and Educational Tools
  • AI-Based Creative Assistance for Artists and Designers

AI in Art and Creativity Market By End-User-

  • Creative Professionals (Artists, Writers, Musicians, etc.)
  • Entertainment Companies and Studios
  • Advertising Agencies and Marketers
  • Education Institutions and Teachers
  • Online Content Creators and Influencers
  • Virtual Art Galleries and Exhibitions
  • Gaming Industry and Game Developers
  • Other Creative Industries and Individuals

AI in Art and Creativity Market By Region-

North America-

  • The US
  • Canada
  • Mexico

Europe-

  • Germany
  • The UK
  • France
  • Italy
  • Spain
  • Rest of Europe

Asia-Pacific-

  • China
  • Japan
  • India
  • South Korea
  • South East Asia
  • Rest of Asia Pacific

Latin America-

  • Brazil
  • Argentina
  • Rest of Latin America

 Middle East & Africa-

  • GCC Countries
  • South Africa
  • Rest of Middle East and Africa

 

InsightAce Analytic follows a standard and comprehensive market research methodology focused on offering the most accurate and precise market insights. The methods followed for all our market research studies include three significant steps – primary research, secondary research, and data modeling and analysis - to derive the current market size and forecast it over the forecast period. In this study, these three steps were used iteratively to generate valid data points (minimum deviation), which were cross-validated through multiple approaches mentioned below in the data modeling section.

Through secondary research methods, information on the market under study, its peer, and the parent market was collected. This information was then entered into data models. The resulted data points and insights were then validated by primary participants.

Based on additional insights from these primary participants, more directional efforts were put into doing secondary research and optimize data models. This process was repeated till all data models used in the study produced similar results (with minimum deviation). This way, this iterative process was able to generate the most accurate market numbers and qualitative insights.

Secondary research

The secondary research sources that are typically mentioned to include, but are not limited to:

  • Company websites, financial reports, annual reports, investor presentations, broker reports, and SEC filings.
  • External and internal proprietary databases, regulatory databases, and relevant patent analysis
  • Statistical databases, National government documents, and market reports
  • Press releases, news articles, and webcasts specific to the companies operating in the market

The paid sources for secondary research like Factiva, OneSource, Hoovers, and Statista

Primary Research:

Primary research involves telephonic interviews, e-mail interactions, as well as face-to-face interviews for each market, category, segment, and subsegment across geographies

The contributors who typically take part in such a course include, but are not limited to: 

  • Industry participants: CEOs, CBO, CMO, VPs, marketing/ type managers, corporate strategy managers, and national sales managers, technical personnel, purchasing managers, resellers, and distributors.
  • Outside experts: Valuation experts, Investment bankers, research analysts specializing in specific markets
  • Key opinion leaders (KOLs) specializing in unique areas corresponding to various industry verticals
  • End-users: Vary mainly depending upon the market

Data Modeling and Analysis:

In the iterative process (mentioned above), data models received inputs from primary as well as secondary sources. But analysts working on these models were the key. They used their extensive knowledge and experience about industry and topic to make changes and fine-tuning these models as per the product/service under study.

The standard data models used while studying this market were the top-down and bottom-up approaches and the company shares analysis model. However, other methods were also used along with these – which were specific to the industry and product/service under study.

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Frequently Asked Questions

How big is the AI in Art and Creativity Market Size?

Adobe Inc., IBM Corporation, Microsoft Corporation, Google LLC, NVIDIA Corporation, Autodesk, Inc., Sony Corporation, OpenAI, Prisma Labs, Inc., Jukin

The AI in Art and Creativity Market is expected to grow at a 27.8% CAGR during the forecast period for 2024-2031.

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