Global Virtual Neurorehabilitation Device Market Size is valued at USD 1.3 Bn in 2024 and is predicted to reach USD 4.9 Bn by the year 2034 at a 14.0% CAGR during the forecast period for 2025-2034.
Virtual reality is a way through which humans can connect with computer-generated environments. Neurorehabilitation is one of the applications of Virtual reality. Neurorehabilitation includes devices like neurorobotic systems, Portable Neuromodulation Stimulators, brain-computer interfaces, and wearable devices. These gadgets are made especially to help consumers with conditions like stroke, Parkinson's disease, multiple sclerosis, traumatic brain injury, spinal cord injury, or cerebral palsy regain their motor, cognitive, and functional abilities. These technologies facilitate motor learning, neuroplasticity, and cognitive development by offering engaging, regulated, and interactive virtual environments.
Rising neurological illnesses, advanced technologies, increasing wearables & robotics for neurorehabilitation, the increasing geriatric population has enhanced the demand of the virtual neurorehabilitation device market. Also, many healthcare facilities and centers found these devices very important and effective in treating neurological patients, resulting in the growth of the virtual neurorehabilitation device market. However, the factors like absence of skilled professionals, the high cost of treatments or devices, complex systems, lack of standardized instruments are putting negative impact on the development of this market. So, players have to focus more on these factors while inventing and creating new devices.
The global virtual neurorehabilitation device market is segmented based on device type, application, technology, end-user, and patient demographics. By device type, the market includes wearable devices, robotic rehabilitation devices, software-based platforms, and virtual reality devices. In terms of application, it covers stroke rehabilitation, traumatic brain injury recovery, Parkinson's disease management, and other neurological disorders. The key technologies driving this market are augmented reality, virtual reality, artificial intelligence, and motion tracking technology. End-users consist of hospitals and clinics, rehabilitation centers, homecare settings, and research institutions. Additionally, patient demographics are categorized by age groups (pediatric, adult, geriatric), gender (male, female, non-binary), and severity of condition (mild, moderate, severe), further aiding market analysis and customization for diverse patient needs. Research institutions also play a significant role in advancing neurorehabilitation technologies.
North America, Europe, Asia-Pacific, Latin America, and the Middle East, and Africa are regional segments of the global virtual neurorehabilitation device market. North America dominates the virtual neurorehabilitation device market and will continue this trend over the forecast period 2019-2030. Maybe this is due to the high prevalence of neurological diseases, advanced technologies, an increasing number of key payers and products, and awareness of new healthcare facilities. On the other hand, Asia-Pacific’s market is also expected to grow faster in the future.
Report Attribute |
Specifications |
Market Size Value In 2024 |
USD 1.3 Bn |
Revenue Forecast In 2034 |
USD 4.9 Bn |
Growth Rate CAGR |
CAGR of 14.0% from 2025 to 2034 |
Quantitative Units |
Representation of revenue in US$ Million and CAGR from 2025 to 2034 |
Historic Year |
2021 to 2024 |
Forecast Year |
2025-2034 |
Report Coverage |
The forecast of revenue, the position of the company, the competitive market structure, growth prospects, and trends |
Segments Covered |
By Device Type, End User, Application, Technology, Patient Demographics |
Regional Scope |
North America; Europe; Asia Pacific; Latin America; Middle East & Africa |
Country Scope |
U.S.; Canada; U.K.; Germany; China; India; Japan; Brazil; Mexico; France; Italy; Spain; China; South Korea; South East Asia |
Competitive Landscape |
Ekso Bionics Holdings Inc., Hocoma AG, MindMaze, Neuro Rehab VR, ReWalk Robotics, Eodyne, reHaptix GmbH, Neofect, Oxford VR, Euleria, Barron Associates, Virtual Therapy Solutions, LLC, Recovery Tech, Inc., ICAROS GmbH, and Others |
Customization Scope |
Free customization report with the procurement of the report, Modifications to the regional and segment scope. Particular Geographic competitive landscape. |
Pricing and Available Payment Methods |
Explore pricing alternatives that are customized to your particular study requirements. |
Chapter 1. Methodology and Scope
1.1. Research Methodology
1.2. Research Scope & Assumptions
Chapter 2. Executive Summary
Chapter 3. Global Virtual Neurorehabilitation Device Market Snapshot
Chapter 4. Global Virtual Neurorehabilitation Device Market Variables, Trends & Scope
4.1. Market Segmentation & Scope
4.2. Drivers
4.3. Challenges
4.4. Trends
4.5. Investment and Funding Analysis
4.6. Porter's Five Forces Analysis
4.7. Incremental Opportunity Analysis (US$ MN), 2024-2034
4.8. Competitive Landscape & Market Share Analysis, By Key Player (2023)
4.9. Use/impact of AI on Virtual Neurorehabilitation Device Market Industry Trends
4.10. Global Virtual Neurorehabilitation Device Market Penetration & Growth Prospect Mapping (US$ Mn), 2021-2034
Chapter 5. Virtual Neurorehabilitation Device Market Segmentation 1: By Device Type, Estimates & Trend Analysis
5.1. Market Share by Device Type, 2024 & 2034
5.2. Market Size Revenue (US$ Million) & Forecasts and Trend Analyses, 2021 to 2034 for the following Device Type:
5.2.1. Wearable Devices
5.2.2. Robotic Rehabilitation Devices
5.2.3. Software-based Platforms
5.2.4. Virtual Reality Devices
Chapter 6. Virtual Neurorehabilitation Device Market Segmentation 2: By Application, Estimates & Trend Analysis
6.1. Market Share by Application, 2024 & 2034
6.2. Market Size Revenue (US$ Million) & Forecasts and Trend Analyses, 2021 to 2034 for the following Application:
6.2.1. Stroke Rehabilitation
6.2.2. Traumatic Brain Injury Recovery
6.2.3. Parkinson's Disease Management
6.2.4. Other Neurological Disorders
Chapter 7. Virtual Neurorehabilitation Device Market Segmentation 3: By Technology, Estimates & Trend Analysis
7.1. Market Share by Technology, 2024 & 2034
7.2. Market Size Revenue (US$ Million) & Forecasts and Trend Analyses, 2021 to 2034 for the following Technology:
7.2.1. Augmented Reality
7.2.2. Virtual Reality
7.2.3. Artificial Intelligence
7.2.4. Motion Tracking Technology
Chapter 8. Virtual Neurorehabilitation Device Market Segmentation 4: By Patient Demographics, Estimates & Trend Analysis
8.1. Market Share by Patient Demographics, 2024 & 2034
8.2. Market Size Revenue (US$ Million) & Forecasts and Trend Analyses, 2021 to 2034 for the following Patient Demographics:
8.2.1. Age Groups
8.2.1.1. Pediatric
8.2.1.2. Adult
8.2.1.3. Geriatric
8.2.2. Gender
8.2.2.1. Male
8.2.2.2. Female
8.2.2.3. Non-binary
8.2.3. Severity of Condition
8.2.3.1. Mild
8.2.3.2. Moderate
8.2.3.3. Severe
Chapter 9. Virtual Neurorehabilitation Device Market Segmentation 5: By End-Use, Estimates & Trend Analysis
9.1. Market Share by End-Use, 2024 & 2034
9.2. Market Size Revenue (US$ Million) & Forecasts and Trend Analyses, 2021 to 2034 for the following End-Use:
9.2.1. Hospitals and Clinics
9.2.2. Rehabilitation Centers
9.2.3. Homecare Settings
9.2.4. Research Institutions
Chapter 10. Virtual Neurorehabilitation Device Market Segmentation 6: Regional Estimates & Trend Analysis
10.1. Global Virtual Neurorehabilitation Device Market, Regional Snapshot 2024 & 2034
10.2. North America
10.2.1. North America Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Country, 2021-2034
10.2.1.1. US
10.2.1.2. Canada
10.2.2. North America Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Device Type, 2021-2034
10.2.3. North America Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Application, 2021-2034
10.2.4. North America Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2021-2034
10.2.5. North America Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Patient Demographics, 2021-2034
10.2.6. North America Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by End-Use, 2021-2034
10.3. Europe
10.3.1. Europe Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Country, 2021-2034
10.3.1.1. Germany
10.3.1.2. U.K.
10.3.1.3. France
10.3.1.4. Italy
10.3.1.5. Spain
10.3.1.6. Rest of Europe
10.3.2. Europe Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Device Type, 2021-2034
10.3.3. Europe Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Application, 2021-2034
10.3.4. Europe Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2021-2034
10.3.5. Europe Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Patient Demographics, 2021-2034
10.3.6. Europe Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by End-Use, 2021-2034
10.4. Asia Pacific
10.4.1. Asia Pacific Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Country, 2021-2034
10.4.1.1. India
10.4.1.2. China
10.4.1.3. Japan
10.4.1.4. Australia
10.4.1.5. South Korea
10.4.1.6. Hong Kong
10.4.1.7. Southeast Asia
10.4.1.8. Rest of Asia Pacific
10.4.2. Asia Pacific Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Device Type, 2021-2034
10.4.3. Asia Pacific Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Application, 2021-2034
10.4.4. Asia Pacific Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts Patient Demographics, 2021-2034
10.4.5. Asia Pacific Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by End-Use, 2021-2034
10.5. Latin America
10.5.1. Latin America Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Country, 2021-2034
10.5.1.1. Brazil
10.5.1.2. Mexico
10.5.1.3. Rest of Latin America
10.5.2. Latin America Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Device Type, 2021-2034
10.5.3. Latin America Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Application, 2021-2034
10.5.4. Latin America Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2021-2034
10.5.5. Latin America Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Patient Demographics, 2021-2034
10.5.6. Latin America Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by End-Use, 2021-2034
10.6. Middle East & Africa
10.6.1. Middle East & Africa Wind Turbine Rotor Blade Market Revenue (US$ Million) Estimates and Forecasts by country, 2021-2034
10.6.1.1. GCC Countries
10.6.1.2. Israel
10.6.1.3. South Africa
10.6.1.4. Rest of Middle East and Africa
10.6.2. Middle East & Africa Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Device Type, 2021-2034
10.6.3. Middle East & Africa Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Application, 2021-2034
10.6.4. Middle East & Africa Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2021-2034
10.6.5. Middle East & Africa Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by Patient Demographics, 2021-2034
10.6.6. Middle East & Africa Virtual Neurorehabilitation Device Market Revenue (US$ Million) Estimates and Forecasts by End-Use, 2021-2034
Chapter 11. Competitive Landscape
11.1. Major Mergers and Acquisitions/Strategic Alliances
11.2. Company Profiles
11.2.1. Ekso Bionics Holdings, Inc
11.2.1.1. Business Overview
11.2.1.2. Key Device Type/Service Overview
11.2.1.3. Financial Performance
11.2.1.4. Geographical Presence
11.2.1.5. Recent Developments with Business Strategy
11.2.2. Hocoma AG
11.2.3. MindMaze
11.2.4. Neuro Rehab VR
11.2.5. ReWalk Robotics
11.2.6. Eodyne
11.2.7. reHaptix GmbH
11.2.8. Neofect
11.2.9. Oxford VR
11.2.10. Euleria
11.2.11. Barron Associates
11.2.12. Virtual Therapy Solutions, LLC
11.2.13. Recovery Tech, Inc.
11.2.14. ICAROS GmbH
11.2.15. Other Prominent Players
Virtual Neurorehabilitation Device Market Based on End-User-
Virtual Neurorehabilitation Device Market Based on Patient Demographics-
Virtual Neurorehabilitation Device Market Based on Region-
North America-
Europe-
Asia-Pacific-
Latin America-
Middle East & Africa-
InsightAce Analytic follows a standard and comprehensive market research methodology focused on offering the most accurate and precise market insights. The methods followed for all our market research studies include three significant steps – primary research, secondary research, and data modeling and analysis - to derive the current market size and forecast it over the forecast period. In this study, these three steps were used iteratively to generate valid data points (minimum deviation), which were cross-validated through multiple approaches mentioned below in the data modeling section.
Through secondary research methods, information on the market under study, its peer, and the parent market was collected. This information was then entered into data models. The resulted data points and insights were then validated by primary participants.
Based on additional insights from these primary participants, more directional efforts were put into doing secondary research and optimize data models. This process was repeated till all data models used in the study produced similar results (with minimum deviation). This way, this iterative process was able to generate the most accurate market numbers and qualitative insights.
Secondary research
The secondary research sources that are typically mentioned to include, but are not limited to:
The paid sources for secondary research like Factiva, OneSource, Hoovers, and Statista
Primary Research:
Primary research involves telephonic interviews, e-mail interactions, as well as face-to-face interviews for each market, category, segment, and subsegment across geographies
The contributors who typically take part in such a course include, but are not limited to:
Data Modeling and Analysis:
In the iterative process (mentioned above), data models received inputs from primary as well as secondary sources. But analysts working on these models were the key. They used their extensive knowledge and experience about industry and topic to make changes and fine-tuning these models as per the product/service under study.
The standard data models used while studying this market were the top-down and bottom-up approaches and the company shares analysis model. However, other methods were also used along with these – which were specific to the industry and product/service under study.
To know more about the research methodology used for this study, kindly contact us/click here.