Inflight Entertainment and Connectivity Space Market Size is predicted to expand with a 9.37% CAGR during the forecast period for 2024-2031.
In-flight entertainment & connectivity (IFEC) systems play a vital role in enhancing the passenger experience on commercial and private flights. These systems provide a variety of alternatives to keep passengers entertained and connected during their time in the air. These systems have undergone substantial advancements over time, progressing from basic overhead screens to advanced seat-back, on-demand systems, and currently to choices that allow connectivity with personal devices.
The various factors contributing to the expansion of the in-flight entertainment and connectivity space market include the rise in air travel and the widespread use of gadgets connected to the internet. Furthermore, one of the key factors propelling industry progress is the changing desire for constant connectivity among passengers. Furthermore, there is expected to be significant growth potential in the next years due to the growing number of continuous long-distance flights globally. In addition, the market is anticipated to be propelled by increasing demand from passengers for various in-flight entertainment options and consistent, high-speed internet access.
However, the market growth is hindered by the substantial expenditures connected with in-flight entertainment and connectivity space system upgrades and maintenance, the technical constraints of guaranteeing persistent worldwide connectivity, and the legislative obstacles about data security and spectrum utilization. Global markets expanded during the coming years due to the rising popularity of air travel, and an increasing number of passengers are placing greater demands on flight entertainment and connectivity.
The in-flight entertainment and connectivity space market is segmented based on component, offering, and aircraft type. Based on components, the market consists of hardware, connectivity, and content. By offering type, the market is segmented into in-flight entertainment (IFE) and in-flight connectivity (IFC). By aircraft type, the market is segmented into narrow-body aircraft (NBA) and wide-body aircraft (WBA).
The hardware in-flight entertainment and connectivity space market will lead with a major global market share. Offering connection and entertainment services on airplanes relies heavily on physical elements. To accommodate the growing demand for constant digital access and entertainment among passengers, aircraft-installed servers, access points, and personal devices form the backbone of Wi-Fi, streaming, and live TV. This market expands because airlines invest in innovative hardware solutions to meet the increasing demand for high-quality entertainment and constant connectivity among passengers.
The narrow-body aircraft segment is projected to grow rapidly in the global inflight entertainment and connectivity space market because the advent of low-cost carriers and shifting travel habits have led to a surge in the popularity of short- to medium-haul flights normally operated by narrow-body aircraft. Therefore, in-flight entertainment and connectivity space solutions are in high demand due to the increasing need to improve the passenger experience on these aircraft. When looking to optimize their routes and maximize profitability, airlines frequently choose narrow-body aircraft over wide-body aircraft because of the lower operating costs of the former.
The North American in-flight entertainment and connectivity space market is likey to record the maximum market revenue share in the near future. This can be attributed to the fact that for several reasons, digitalization improving the aircraft industry's technical outlook and population growth, budget airlines are increasingly investing in in-flight entertainment and connection to provide a better experience for their customers. In addition, Asia Pacific is predicted to grow rapidly because the middle-class population is growing, its economy is booming, and more people are interested in flying. Consumer demand rises, and investment in infrastructure and new technologies rises due to these factors. The trend toward digitalization will boost the market's growth.
Report Attribute |
Specifications |
Growth Rate CAGR |
CAGR of 9.37% from 2024 to 2031 |
Quantitative Units |
Representation of revenue in US$ Million and CAGR from 2024 to 2031 |
Historic Year |
2019 to 2023 |
Forecast Year |
2024-2031 |
Report Coverage |
The forecast of revenue, the position of the company, the competitive market structure, growth prospects, and trends |
Segments Covered |
By Component, Offering, And Aircraft Type |
Regional Scope |
North America; Europe; Asia Pacific; Latin America; Middle East & Africa |
Country Scope |
U.S.; Canada; U.K.; Germany; China; India; Japan; Brazil; Mexico; France; Italy; Spain; South East Asia; South Korea |
Competitive Landscape |
BAE Systems, Cobham plc, Collins Aerospace, Eutelsat Communications, Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc, Inmarsat plc, Iridium Communications Inc, Panasonic Corporation, Anuvu, EchoStar Corporation, Intelsat, Kymeta Corporation, SITA (Onair), Thales Group, Thinkom Solutions, Inc., Viasat Inc. and others |
Customization Scope |
Free customization report with the procurement of the report and modifications to the regional and segment scope. Particular Geographic competitive landscape. |
Pricing And Available Payment Methods |
Explore pricing alternatives that are customized to your particular study requirements. |
Chapter 1. Methodology and Scope
1.1. Research Methodology
1.2. Research Scope & Assumptions
Chapter 2. Executive Summary
Chapter 3. Global Inflight Entertainment and Connectivity Space Market Snapshot
Chapter 4. Global Inflight Entertainment and Connectivity Space Market Variables, Trends & Scope
4.1. Market Segmentation & Scope
4.2. Drivers
4.3. Challenges
4.4. Trends
4.5. Investment and Funding Analysis
4.6. Industry Analysis – Porter’s Five Forces Analysis
4.7. Competitive Landscape & Market Share Analysis
4.8. Impact of Covid-19 Analysis
Chapter 5. Market Segmentation 1: by Component Estimates & Trend Analysis
5.1. by Component & Market Share, 2019 & 2031
5.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Component:
5.2.1. Hardware
5.2.2. Connectivity
5.2.3. Content
Chapter 6. Market Segmentation 2: by Offering Type Estimates & Trend Analysis
6.1. by & Market Share, 2019 & 2031
6.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Offering Type:
6.2.1. In-Flight Entertainment (IFE)
6.2.2. In-Flight Connectivity (IFC))
Chapter 7. Market Segmentation 3: by Aircraft Type Estimates & Trend Analysis
7.1. by Aircraft Type & Market Share, 2019 & 2031
7.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Aircraft Type:
7.2.1. Narrow-Body Aircraft (NBA)
7.2.2. Wide-Body Aircraft (WBA)
Chapter 8. Inflight Entertainment and Connectivity Space Market Segmentation 4: Regional Estimates & Trend Analysis
8.1. North America
8.1.1. North America Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Component, 2019-2031
8.1.2. North America Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Offering Type, 2019-2031
8.1.3. North America Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Aircraft Type, 2019-2031
8.1.4. North America Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by country, 2019-2031
8.2. Europe
8.2.1. Europe Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Component, 2019-2031
8.2.2. Europe Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Offering Type, 2019-2031
8.2.3. Europe Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Aircraft Type, 2019-2031
8.2.4. Europe Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by country, 2019-2031
8.3. Asia Pacific
8.3.1. Asia Pacific Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Component, 2019-2031
8.3.2. Asia-Pacific Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Offering Type, 2019-2031
8.3.3. Asia Pacific Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Aircraft Type, 2019-2031
8.3.4. Asia Pacific Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by country, 2019-2031
8.4. Latin America
8.4.1. Latin America Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Component, 2019-2031
8.4.2. Latin America Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Offering Type, 2019-2031
8.4.3. Latin America Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Aircraft Type, 2019-2031
8.4.4. Latin America Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by country, 2019-2031
8.5. Middle East & Africa
8.5.1. Middle East & Africa Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Component, 2019-2031
8.5.2. Middle East & Africa Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Offering Type, 2019-2031
8.5.3. Middle East & Africa Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by Aircraft Type, 2019-2031
8.5.4. Middle East & Africa Inflight Entertainment and Connectivity Space Market Revenue (US$ Million) Estimates and Forecasts by country, 2019-2031
Chapter 9. Competitive Landscape
9.1. Major Mergers and Acquisitions/Strategic Alliances
9.2. Company Profiles
9.2.1. BAE Systems
9.2.2. Cobham plc
9.2.3. Collins Aerospace
9.2.4. Eutelsat Communications
9.2.5. Global Eagle Entertainment Inc.
9.2.6. Gogo LLC
9.2.7. Honeywell International Inc
9.2.8. Inmarsat plc
9.2.9. Iridium Communications Inc
9.2.10. Panasonic Corporation
9.2.11. Anuvu
9.2.12. EchoStar Corporation
9.2.13. Intelsat
9.2.14. Kymeta Corporation
9.2.15. SITA (Onair)
9.2.16. Thales Group
9.2.17. Thinkom Solutions, Inc.
9.2.18. Viasat Inc.
9.2.19. Other Prominent Players
Inflight Entertainment and Connectivity Space Market By Component-
Inflight Entertainment and Connectivity Space Market By Offering Type-
Inflight Entertainment and Connectivity Space Market By Aircraft Type-
Inflight Entertainment and Connectivity Space Market By Region-
North America-
Europe-
Asia-Pacific-
Latin America-
Middle East & Africa-
InsightAce Analytic follows a standard and comprehensive market research methodology focused on offering the most accurate and precise market insights. The methods followed for all our market research studies include three significant steps – primary research, secondary research, and data modeling and analysis - to derive the current market size and forecast it over the forecast period. In this study, these three steps were used iteratively to generate valid data points (minimum deviation), which were cross-validated through multiple approaches mentioned below in the data modeling section.
Through secondary research methods, information on the market under study, its peer, and the parent market was collected. This information was then entered into data models. The resulted data points and insights were then validated by primary participants.
Based on additional insights from these primary participants, more directional efforts were put into doing secondary research and optimize data models. This process was repeated till all data models used in the study produced similar results (with minimum deviation). This way, this iterative process was able to generate the most accurate market numbers and qualitative insights.
Secondary research
The secondary research sources that are typically mentioned to include, but are not limited to:
The paid sources for secondary research like Factiva, OneSource, Hoovers, and Statista
Primary Research:
Primary research involves telephonic interviews, e-mail interactions, as well as face-to-face interviews for each market, category, segment, and subsegment across geographies
The contributors who typically take part in such a course include, but are not limited to:
Data Modeling and Analysis:
In the iterative process (mentioned above), data models received inputs from primary as well as secondary sources. But analysts working on these models were the key. They used their extensive knowledge and experience about industry and topic to make changes and fine-tuning these models as per the product/service under study.
The standard data models used while studying this market were the top-down and bottom-up approaches and the company shares analysis model. However, other methods were also used along with these – which were specific to the industry and product/service under study.
To know more about the research methodology used for this study, kindly contact us/click here.